Event Cards are the ludicrously unpredictable part of Superbase Ultraball. Players start every half-inning with a small hand of these, but more can be acquired during play in a variety of ways.
They are played when their triggers are met and can completely turn the game on its head.
Events can be played in response to other Events when they apply to the same contest, and resolve in the order they are played. This often creates incredible Events that result in a lot of excitement and disappoint for both teams!
“The most sought after Event in all of the cosmos. Transmutates chance itself to reflect your darkest Ultradesires and change fate.”
“Tech concealed within all balls can be activated by allies to turn a pitch up, or activated by foes to turn heaters into absolute meatballs.”
“The same tech responsible for rocket ball activations can be hacked to create baffling redirection on successfully hit balls.”
“Above us sits Mother Chaos, arbiter of chance and unpredictability. Her mere whims determine whether or not an event emerges from he mathematical soup of fate.”
“Ultraballers from the Islandball Coalition weren't satisfied with their Mesoguild neighbors having the fastest legs, so they fixed it with illicit street tech. And they did it so well it's now just de facto tech.”
“Certain combats transcend the mundane game events on the field by being so deeply personal that they inevitably erupt into shocking violence. Trigger this now instead of later for maximum strategic cruelty.”
“Not all bases were meant to be stolen...says you. We say that nothing was more meant to happen then you stealing that base. So you’re going to.”
“The difference between a middling shallow infield hit and a glorious and immortal victory is simply physics. Use this gift from the Baseball God to convert physics into divinity.”
“They'll never not be a problem.”
“Need a player off the field? No problem. Tell stadium security what they're muling in their most private recesses. Whether it's true or not is irrelevant.”
“This used to be a rampant problem in the Superbase Ultraball world, but became so prevalent it's now a core part of the experience. An Ultraball game without an exploding base is simply not Ultraball.”
“On-field violence is completely unavoidable. Save the game today with some grade A dope and make that injury a tomorrow problem.”
“If you're an Ultraballer and this is happening to you, it's because someone on your team fucked up and you've become a bargaining chip. Suck it up. This humiliation will be over soon.”
“That repugnant thing your teammate did was caught on camera. We’ll delete this right now if you transfer 12,000 dollars to the team account number written discreetly on this hot dog napkin.”
“An advanced athletic beverage that is actual illegal for the general public. The Ultraballer, predestined for either death or immortality, simply can’t be concerned with the risk of hyperstimulating their frontal cortex with sugary liquid stimulants.”
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